One random player is the SPY. Everyone else gets the same location + a flavor role. Ask each other questions to figure out the spy.
Each round, an industry card is auctioned. All players submit secret bids — any non-negative amount (money is unlimited). Highest bidder wins and adds the bid to their spending. After all cards are sold, the player who spent the MOST is disqualified. Among the remaining players, points are scored for cards (sets bonus); most points wins.
Each player submits 3 phrases — names, movies, idioms, song titles, anything. All phrases go in a shared "bowl." Three rounds of guessing the same phrases (describe → one word → charades). Most points wins.
Each player is secretly assigned Resistance (good, majority) or Spy (evil, minority). Five missions, proposed by a rotating leader. 3 successes = Resistance wins; 3 fails = Spies win.
Each player starts with 5 dice in private. Bid quantities of any value across the whole table, raise the previous bid, or call "Liar!" If you're caught bluffing, you lose a die.
Each team needs at least 2 players and exactly 1 spymaster. Players can switch teams in the lobby before you start.
Each round: numeric trivia question → submit your guess → bet chips on the closest-without-going-over guess → reveal & payouts. Start with 100 chips. Most chips at the end wins.
Each player starts with 2 face-down character cards and 2 coins. On your turn, declare an action — others may challenge or block. Last player with influence wins.
Ask each other questions. Try not to give away that you don't belong (if you're the spy) or to expose the spy (if you're not).
Eyes closed.
Tap to acknowledge this wake step. Game advances when all players are done.
Pick someone and lock your vote before the timer runs out.